Tosi | Escape Room

Educational escape rooms for immersive education

2025

An educational escape room project that turns business maths, law, politics, science, geography, history and IT into collaborative learning challenges.

Educational escape rooms turn the lesson into an active, collaborative and memorable challenge. For the Tosi project, WAY developed an immersive, gamified education format applicable to different subjects: business mathematics, law and politics, science and geography, history and computing. The goal is to make learning more participatory, putting students in front of problems to solve, clues to interpret and knowledge to apply.

Objective

Increase student engagement through a teaching format based on challenges, collaboration and problem solving, applying curriculum content to narrative, interactive situations.

Strategy

Designing themed educational escape rooms, each built around a specific subject area.
Students don't just receive content, they must use it to progress through the experience: solving puzzles, connecting information, making decisions and collaborating with the group.

Results

More active learning: subjects are approached through game dynamics, logic and collaboration.

Interdisciplinary engagement: the format allows the same experiential model to be applied to different subjects, while keeping a recognisable structure.

Developing transferable skills: beyond subject content, the experience stimulates problem solving, communication, cooperation and critical thinking.

Client
Istituto Tosi
Duration 20 minutes

GALLERY

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